![]() ![]() "Dragonwatch village was a peaceful village, until the arrival of Vane and his Voidrakars attack the village and destroying everything in their path, guardians protect the village. "The souls of dragons sleep in this place, along with their riches, are well hidden so they are safe and their bodies rest."ĭragonwatch The Fall of Dragonwatch " Death lives here, the creatures in chains submit to her will in exchange for their empty souls."ĭragon Graveyard Dragons' Treasures "A pirate ship takes them to a place full of adventures and treasures, but they fear for what is inside and outside their seas and their mysterious islands." "Darkovia hides in its perpetual darkness, a place of suffering and pain, plagues such as Vampires and Lycans have waged an endless battle for years." ![]() Necromancers tend to the darkness, while Paladins seek the light to purify this ground." "A curse if it resides in this land, there is no life that can flourish in this place. Talyn, a ancient Dragonlord, is in pursuit of him and plans to wake up and control the beast to obtain a magical artifact known as the Fire Orb." "A volcano that has been dormant for years with its guardian, the great dragon Akriloth. "There is a living forest that always reinvigorates itself through its voice, now it needs an ancient prophecy to defeat the void and thus keep the peace." Ahead is Battleon, one of the most important town in Lore known as a home to heroes." "A fantastic forest blessed with many legends, but with very dangerous paths. Taverns are usually located in towns and cities. Salon are giant places where to propose some kind of service and so on. Shadow of the Wind Village Masks and Armor Shop.Commercials typically include craft stations and their associated merchants. ![]() Stores are areas, usually within cities or outside, that facilitate various trades and services. Station are areas that provide services to the player, many of which are special shops, crafts, or other types of special services.Īrena is a place where events and pvp battles take place. ![]() Towers are built to protect an exact location. House they are closed places where the player can visit, soon we will be able to buy houses, castles, guild houses.Ĭastles are giant constructions that house some entity big enough They are typically natural places with different characteristics from the surrounding environment.Ĭemeteries are places where the dead are buried. Ruins are extinct structures abandoned by their creators. may or may not have associated quests or even any inhabitants.Ĭrypts are places used to bury the dead and are more elaborately constructed than cemeteries.Ī tomb is a repository for those who have died, usually taking their most precious possessions with them. Trials are long 'raid' type dungeons with lots of bosses and tough enemies in a large location.Ĭaves are underground structures. They can be either military defense structures, or areas populated by civilians with heavy fortifications.īattlegrounds are locations where a historic conflict was fought or is an active area of battle. Mines are locations used by various settlements to extract minerals and other resources.įort or Keeps are fortified places. The encampments are small populated areas that serve the temporary properties of its residents. Although they are considerably smaller than cities, they generally have some services and merchants. Story quests for many zones usually focus on their cities. Cities will always feature various facilities and services, including craft stations, merchants, and other things. They are highly urbanized with a larger than average population of residents. Regions are areas of the Lore universe that are divided into smaller parts of a single continent.Ĭities are large settlements that feature a wide range of services. ![]()
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